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npm i -g @crowdin/cli
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In one of our games, we had a region we don't usually localize to (Romania) showing good signs of potential success and engagement, we decided to localize the game to that language, and it prompted content creators to start creating content for the game and calling for their viewers to play with them, the virality effect it caused increased the overall player-base of that region by 25%.
Anderson Lebrão Sanchez
Anderson Lebrão Sanchez
Head of Organic Growth and Localization
Read case study

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